Rumors have surfaced about a powerful artifact called The Codex Ludica… so powerful, we can’t risk it falling into the wrong hands. You must retrieve it by whatever means necessary.
As you unravel the mysteries of the dark cult and learn the secrets of The Codex Ludica, you’ll be faced with questions of persuasion, creativity, and ‘ludic magic.’ You’ll make new friends, new enemies, and begin great investigations. But watch out- you never know who might be listening…
A Call to Adventure (#1)
Welcome, adventurer!
You’re going to want to get yourself situated– we may be here a while…
A Critical Role (#2)
Due: Tuesday, January 21st
Alright, it’s time to build you a profile. Test the magic inside; see what you’re made of.
Three Sheep and a Wood (#3)
Due: Tuesday, January 28th
It’s time to learn the game we’re playing. Everyone around youisgoing to try and misdirect you, but you need to see through that.
Leeerooyyyyyy Jeeeeenkins! (#4)
Due: Tuesday, February 4th
Your first Boss Fight draws near. We’re charging in, a little reckless, but don’t worry– we’ll come out alright.
World 1 Boss Fight: The Game Criticism Project (The CRIT)
A strange force has eluded our grasp for weeks; followed everywhere by a impenetrable fog. We’re not sure what kind of monster lies behind its veil; but we’re going to need new tricks and new ideas if we hope to meet it on equal footing, and learn what soundrels have taken possession of the Codex Ludica. We’ll need to master our own ludic magic if we ever want to take it back. Are you ready to confront what lies beyond the fog?