World 3: The Launch Zone

Writing for Games

Well, who could’ve expected they would be taking their villainous plans to the final frontier? Here at The Launch Zone, you decide your path to glory- and you will travel there with a vessel of your own design. This project is no small undertaking, but don’t worry: you won’t be at it alone!

3… Rocket Science

All you need is an idea and a few good people. The rest is just genius, late nights, and probably caffeine.

2… The View From Here

You aren’t going to be getting anywhere without thinking carefully about design; it’s time to get technical. You’ll need to build a Design Document that will keep you and your future ship-mates on the same page- and you’re going to need a timeline to get things done.

1… Cleared for Launch

Fuel?… Check.
Emergency supplies?… Check.
Defense systems?… Check.
Legally required safety training?… Check.
Seat belts?… Seat belts?… Seat belts??… Uh oh….

Boss Fight: The Galactic Council

At your appointed time, you will present your Digital Interactive Experience pitch and idea before the Galactic Council. You’ll need to make a convincing case for how this project will engage its target audience and how your group will successfully pull it off. Below, see the guidelines for the Digital Interactive Experience.